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4.5 out of 5

by Tim

     In BioShock Infinite you play as Booker – a man who has set out to rescue a beautiful mysterious girl from the sky-city of Columbia.  Columbia is an eye-opening, jaw-dropping city full of imagination and mysteries – with an odd similarity to Disneyland.  Elizabeth, the mysterious girl, has the capabilities to open tears to other dimensions. This special gift really comes in handy during battles when she can bring over weapons, ammo, health, grappling hooks and turrets over from another dimension for you to use in your current location.  This is a very cool and interesting feature.   

     I have to admit, I was worried at first – I thought this was going to turn out to be a rescue mission in which you had to keep Elizabeth safe the whole game.  But my fears were settled early on when they reveal that Elizabeth isn’t helpless and in fact will help you during each fight by opening tears to reveal weapons – and even toss you health, ammo, and a random coin to help out (although that “random” coin comes up a little too often).   

     As you progress in the game you will be introduced to many new powers – possessed by drinking an elixir (or as they call it in the game, a vigor).  Each power has a distinctive characteristic that was both fun and creative.  Either throw fireballs at enemies, release a flock of man-eating crows, throw your enemies in the air, or even shock them with a deadly blow of electricity – the possibilities seemed almost endless.   

     The level layout was great.  Most games seem to be separated by levels – where each level seemed different from the first.  But for the most part, this game wasn’t like that at all.  It almost seemed like maybe two or three separate levels.  It was a nice feature because the environment is so great – who would want to leave?  (although I can see how it could make the game seem a little repetitive – but they throw along a new “boss” every now and then to shake it up – or even a new “tear” that allows you to jump into an alternate reality)  

     The story is excellent.  Imagine if Christopher Nolan (writer/director: Memento / Inception) would have written a game based upon the show Fringe – that’s what you are getting.  Sure, it may be a little hard to understand – which is the reason why playing this game twice will help ease your questions.  Without spoiling anything about the main plot – this game rises many questions throughout and answers most of them.  The final twenty minutes are spectacular.   

The Bottom Line: I think each person who plays this will come back with a different understanding of the game – and my understanding is that this is an amazing game.  A beautiful setting and a beautiful game. Didn’t answer all of my questions about the game, but I’m sure a second run-through would help.